"saints and sinners". "saints and sinners" Wasteland 2 walkthrough veronica where to find

Attention! Do not rush to turn in Hollywood Hadi quest that Veronica fell in love.

In the Bastion, talk to all three church leaders and express your readiness to join their faction.
The Mayweather curse will ask you to kill Jones and McDaid by planting things of the opposite faction - this is not interesting to us.
Jones and McDaid will be asked to get dirt on Mayweather.
We rise to the roof of the observatory, break open the box and take the booze.
We go down into the courtyard, give the booze to the Holiness of White (the main paladin of the church, stands on the territory fenced with a wooden fence). He becomes too talkative and tells us that he killed Vera's previous husband, Simms. By order of Mayweather. He even ripped out and took Simms' eye as a trophy.
We take Simms' eye. To do this, you need to apply the skill "breaking locks" on the back of the fence.
We give the eye to Vera as evidence of Mayweather's guilt. Faith gives us compromising evidence in return.
Save.
We give dirt to Kara Jones - we get the achievement "Punishment of the Lord".
We are loading.
We give dirt to Ascension McDade. He kills Mayweather.
McDade has a mask on the table, we understand that he is Veronica's mysterious lover. We start a conversation with him about this and say that Veronica loves him.

We return to Veronica - we tell her about McDade. She asks to collect votes from the members of the board of the TPPG in her favor in order to remove Heidi in the vote. You need to collect at least 3 out of 5 votes, but preferably 4 (5th - Heidi herself). We carry out the corresponding tasks:

  • Flo at Schwong's diner. Asks to deal with the slave trade. We talk with Zhivchik. We go to his "office" (manhole in the east of Goliwood). We kill Zhivchik, we find a magazine as evidence. Then we go to the diner, show this magazine to Flo. Then we break open the door to the Duke, kill him, take another magazine from the safe. The slave trade is over. Flo is the new hostess of the establishment, her voice is yours.
  • Manny, casino owner. It is necessary to return the stolen chips (located in a safe in the Los Feliz bar) and give him incriminating photographs of his involvement in the church, with which his head of security is blackmailing him. The photos are buried in the courtyard next to the casino, in the same place as the Rambo store.
  • Rambo, arms dealer. He asks to find out who is stealing his weapons. We go out for his assistant to the yard, kill the synth, report to Rambo.
  • George and Martha ask to clear the store of cockroaches. We go to the store, take the dog with us, report to George. The dog can be given to the man standing next to the store by using the bolting skill.
Having collected all 4 votes, we report to Veronica. We go to the conference room. Veronica is now the head of the TPPG.
We return to McDade (standing at the entrance to Los Feliz). While we were helping Veronica, Kara Jones staged a coup in Bastion and seized power. We go into the Bastion, we kill everything hostile there, incl. and Jones.

Now, in order to make peace between Hollywood and Bastion, it is necessary to end the slave trade, salt drug dealers and free penitent sinners.

  • We ended the slave trade when we helped Flo.
  • Penitent sinners were supposed to be released along the way when they cleaned the Bastion from Jones
  • We kill drug dealers with salt in the sewers of Hollywood (the escaped Heidi, who ran everything, is also there). Don't forget to shoot three vats in the main lab.

We return to Bastion, look at the conclusion of an alliance between Bastion and Hollywood. Getting the achievement "Saints and Sinners"
Save.
Kill McDaid, get the achievement "Religious persecution"

There was no game improvement in the first playthroughs. Notepad compares the walkthrough to the new Director's Cut.

Steam Achievements 45 46/49 (46) (*100% completed).

P.S. chits DO NOT WORK. Patch 3 (59820) dated 11/09/14 revived them and reduced them to 46. Patch 4 (60792) dated 11/19/2014

Unlocking achievements is only displayed when you exit the game.

* 1. Call Of The Wild- Use the Trainer skill 20 times.

You can tame and release the goat in the citadel, or tame it again if lost in battle. There are many possibilities.

* 2. Bury and forget (Better Left Buried)- Locate the hidden cartridge dump.

Cache in the northwest of the Citadel.

* 3. Loaded weapon (Locked And Loaded)– Install 20 weapon upgrades.

You can put and remove the same magazine on the same weapon.

* 4. Pop star (Pop Idol)- Find Fin's poster.

In the location "CX - center" near the airlock door to the western field with a radio tower, on the wall to the right (when viewed, it is designated as a hand).

* 5. What is this red button? (What Does This Button Do?)- Activate the nuclear bomb in the Citadel before you get to Los Angeles.

Under saving the game, inspect the bomb in the museum and click on the red button with a lethal outcome.

* 6. Wasteland Justice“Witness how Angela killed Samuel Has.

In the location "Camp of nomads", in a bar. After a dialogue with the wandering merchant Samuel, in the presence of Angela in the detachment, she will break loose ...

* 7. You will eat less (Sweet, Sweet Squeezins)– Scotchmo will steal 5 bottles of pomace from you.

In the location "Camp of nomads" after completing the task of Scotchmo to find a stash, take 4 pomace from his inventory, it will immediately return to him, repeat the steps.

* 8. Fortochnik (Cat Burglar)- Secretly steal the Golden Crutch from Kekkaba.

In the location "Camp of nomads" the Golden crutch is stored in the town hall under the protection of grunts and Kekkaba.

Window Hacking 64% at skill 4 (the more, the faster). It is necessary to ensure darkness in the town hall by turning off the generator (twice). You will have to kill the grunt sent to turn on the light, which previously cruised along the left corridor of the town hall.

* 9. Peaceful rails (Peace On The Rails)“Reconcile the Topecans with the Atkinsons.

Story quest achievement.

* 10. By a thread (Skin "O Yer Teeth)- Finish the fight with one surviving team member.

Start the game with one fighter and at level 3-4 leave Angela in the citadel. Go out into the Wasteland alone to face a light enemy group (OZ11-13).

* 11 Goat Simulator- "Recruit" three goats to the team at the same time.

In the location "Prison" (Valley) on Goat Mountain 5 goats graze.

* 12. Old school (Know Your Roots)- Find the Wasteland 1 floppy disk.

In Darwin's Village, a floppy disk is retrieved from the computer in the medicine storage room (computer hacking skill required).

* 13. Delicious! (Tasty!)- Give the Night Terror 20 "candies".

Offal, eyes, cucumbers, but no more than 19, save the game if you do not want to part with the escort.

After 20 rations, the Night Terror will get enough and fall behind the squad. Once you get the achievement, load the save.

* 14. I accidentally (Oops)– Accidentally kill a teammate with friendly fire.

With a high level of the detachment, choose an undeveloped character Ralphie (lvl. 4), increase the complexity of the game, shoot him in battle.

* 15. Fatal meeting (Fatal meeting)“Arrange a meeting between Ralphie and his father.

In the location "Canyon of the Titan" at the checkpoint number 1 there is a Brother. You need to approach him with Ralphie in the squad.

* 16. Three amigos! (Son Of A Motherless Goat)- Dress up the three rangers in a sombrero and Mexican jackets and pants.

In the location "Temple of the Titan" the merchant Mr. Taggart has all three sets of "Amigos". I saved the game, bought it, put it on, got an achik and loaded the save.

* 17. Hard work (Butterfingers)- Repair 10 locks or safes using the Mechanics skill.

With a small lockpicking skill, we open (safe doors), with a high repair skill, we repair, a cumulative achievement.

* 18. Red or blue? (Red Wire, Blue Wire?)- Defuse the nuclear bomb.

In the location "Mine No. 7" (option 1), for saving the game.

* 19. Wedge wedge (Fight Fire With Fire)- Send a bomb to the Rattlesnake Army.

In the location "Mine No. 7" (option 2), for saving the game.

* 20. Chosen by the flame (Embrace The Glow)- Send a bomb to the monks.

In the location "Mine No. 7" (option 3), for saving the game.

* 21. A sensitive heart (A Gentle Heart)- Save Binh from the Tinkerer.

In the location of "Damonta", in the hangar at the northern exit to the Wasteland, prevent Binh from dying from the self-destruction of the Tinsmith (after a dialogue with him) or from your bullet. Ignore the dialogue, finish off the boss.

* 22. Moo! - I'm telling you! (Moo, I Say)- Push 5 cows.

There is a herd of 5 cows in the Damonta location, use the Brute Force skill on them after saving the game. This action is cumulative, so it is possible to use force on cows and in other places.

* 23. Dark past (Sinister Legacy)- Use the code from Finster's head to open the door to the laboratory in Darwin.

PROTEUS (PROTEUS - 7768387). Actions are performed on the outer door in the location "Darwin's Village".

There must be no rose in the squad or a single fighter is selected from the squad to enter the combination.

* 24. One of us (They Walk Among Us) One of the team members has turned infected.

Tried achievement requiring 7 game hours. Bring any fighter to the exploding flower in CX and do something else without leaving the game. After 5 hours, the fighter will begin to bend, and after a couple more he will die.

* 25. Persona non grata (Persona Non Grata)“The Delta Ranger team has been sent for you.

A simulated achievement that requires you to become an enemy of the Citadel. After completing all the tasks in the Nomad Camp location, save the game. Kill some of the characters of one tribe, and some of the other (in wagons and yurts), that's enough. In response to your actions, Vargas should radio twice with the Echo-1 group.

* 26. West of Eden (Wast Of Eden)- Go to Los Angeles.

Scenario.

* 27. Stormy night (A Night To Remember)- Get a venereal disease.

In the location "Rhodia" for 20 bullets, sleep in the VIP room of the casino and get sick for 500s (after time, the fighter recovers).

* 28. Skin and Bones (Hell Bent For Leather)- Help Chris Van Grace become mayor of Rodia.

He asks to kill his father and Stephen Dengler, O "Biggan, Pat Ax and Greek. You will kill the leaders on the quest of the farmers, and the father to save the game, followed by a report to Chris.

* 29. Again the power is changing! (Under Old Management)“Get the old Mayor of Rodia back in his chair.

Scenario. After getting rid of the guys in the skin, lower the cage with the mayor.

* 30. Book of Ezekiel, 18;20 (Ezekiel)– Interfering with an execution carried out by the army of the Lord.

In the location "Santa Monica" do not allow the execution of the sinner Dan. Start shooting yourself or agree with the monks that you will carry out the execution, take a comfortable position and destroy the monks. The relationship with the Bastion (Army of the Lord) will not be reflected.

* 31. Relics Of A Bygone Age– Find all hidden altars in the game.

You need to find 11 Mysterious Temple locations. Arizona has 6 and Los Angeles has 5.

* 32. Self Actualized Personality- Lead the Robbinsons to power in Angel Temple.

See task XA.1 (option 1).

* 33. The fruits of civilization (Civilized)“Convince the Mannerites to stop eating humans.

Find a homeless man in the outer territory, report him to the proofreaders at the gate and in the hospital about the disease of the tramp with the doctor, then you can convince Manners not to eat meat, as there will be convincing evidence.

* 34. What rudeness! (How Rude)“Help Mr. Manners thwart Tori Robbinson's plans.

See task XA.1 (option 2).

* 35. Pressed button (Pushed The Button“You recklessly pressed the button in the Hollywood sewers.

A terminal with a red button in a dead-end sewer passage blocked by a breakable partition with a couple of thugs near it. Use under save.

* 36. Too Much Time On Yer Hands“Dig out all the holes in Redondo Beach.

In order for the desired location to appear on the world map, you need to eavesdrop on the replicas of a pair of thugs in the sewer in a dead end passage, provided that you have removed things from the right box at the intersection closest to them.

* 37. Blast From The Past- Learn the Marksman skill.

In the Bastion location, the skill book (+10 arrows) is stored in the closet of the Ecstatic Church, to the right of Faith.

* 38. Punishment of the Lord (Divine Retribution) Help Cara Jones take over Hollywood.

In Bastion, complete Kara Johnson's quest. See the execution of the task OG.X1.

Chapter 39 Religious Persecution- Kill all the leaders of the army of the Lord (God's militia).

In Bastion, complete the Curse of Mayweather quest. See the execution of the task OG.X2.

* 40. Saints and sinners (Sinners And Saints)“Make peace between Hollywood and Bastion.

Complete Veronica's quests in Hollywood and McDade's quest + cooperative quest in Bastion. You should not kill the guards in front of the gate to the Bastion Yard and the trophy guards in the courtyard, although they will be aggressive during the fight with the meson cannon.

* 41. Scavenger- Find all caches on the world map.

In the standings "Untouched cache" and just "Cache". There are 16 total. 11 on the Arizona map and 5 on the Los Angeles map.

* 42. I am a legend(I Am Legend)- Complete the quest to kill Matthias in Los Angeles.

Best done after all main quests in Rodia, Temple of the Angel, Hollywood, and Bastion. Achievement is comparable to the red button, perform under the save.

* 43 Wasteland Historian– Read every entry about the game world.

There are 45 documents in the standings, but I found 46.

* 44. Where it all began(Back Where It All Began- Return to Arizona.

Scenario. After returning from Los Angeles to General Vargas.

* 45. General and gentleman(A General and a Gentleman- Allow Vargas to detonate a nuclear bomb.

Provided that you allowed the general to accompany the squad in the capture of the Citadel. Provided that he got with you to the evacuation helicopter (see notepad) and you got to the bomb in Lee's former workshop. Provided that only one fighter participates in the dialogue with Varsag, the rest are near the turntable.

Chapter 46 Not Monkeying Around- Complete the game with a ranger in a gorilla suit.

A complete set of the costume is stored in the safe of the CX Center - East Field. The safe is found in the building to the right of the passage to the cowshed. With the Keen Eye 6 skill, a safe will appear under the cylinders in the right corner.

Complexity: Rookie, Tempered, Ranger, Complete nerd.

Regardless of the difficulty of the game, the hero may encounter a strong opponent at the very beginning of the game when moving around the world map.

Points for a killed enemy are constant and are awarded the same for any difficulty.

If it makes sense to rape yourself? The choice of difficulty is yours. If you are an expert in this type of game, you can change the difficulty at any game moment.

Medicines are expensive, injuries are inevitable, but there is a but. With Rookie, heroes regenerate health while moving across the Wasteland map.

If you recruit the entire group of heroes (4 people) at the beginning of the game, then you will not have a place in the squad for recruits from among the rangers, only 3 vacancies for playable characters that you can recruit into the ranks of the rangers. Total number fighters in the squad no more than 7 people.

Player characters who are ready to become rangers can join the squad at various levels and characteristics achieved. Citadel ranger recruits start at level 4.

A characteristic point is awarded for every level 10, the game limit is level 50, which means that during the game you can only get 5 points. This suggests that it is necessary to pay special attention to the characteristics when forming a group.

Action points (AP, combat move points) and skill points (SP) per level depend on intelligence. Base AP-6 and OH-2 at an average IQ of 3.

At level 4 / OD-6 and OH-3, at 6 / OD-7 and OH-3, with 8 / OD-7 and OH-4, with 10 / OD-8 and OD-5.

When you act in duels with one fighter or group, points (XP) are awarded to all members of the squad (only depends on intelligence), so the sooner you complete the squad, the faster the game companions will level up.

If the squad is fully formed at the start of the game, and you do not involve playable characters, then your game actions will not be judged by the members of the squad.

Places, items, people - main plot

Points of interest, element not connected with plot

Places, items, people - secondary quests

Treasures (chests, safes, buried stashes)

HSP– Here you "ll find a leader of organization - Heidi (you" ve to firstly rescue her from attack of wild pigs on cemetery) and Veronica, who with your help may take a lead of HSP.
Also there's an entrance into sewers hidden in Heidi's sleeping room. You"ve to using perception discover entrance in room with guard, on the right side of the doors to building.

Manny Wong– Wong wants you to get him back his chips which are in possession of Chris in Los Feliz.

Also you can give him photos from nearby safe to get in return $300 and promise of voting for Veronica.

George Lin and Martha– They want you to get rid of pests in their shop. Only one in there is a dog, which you can chase away (Hard Ass 8) or let him go with you. Then you can give it to George (Kiss Ass 7) or let it follow you.

Martha will also take from you Necklace from toaster in Santa Monica. In this shop also is toaster with Glass gekon pipe inside, which Mr Gekko from bank of Rodia will take from you.

Rambeu- He "s got a very well equipped weapon shop.
He "ll vote for Veronica, if you" ll get known who robs his shop (Jason).

Jason– Jason, who steals from Rambeau and syntec, which he gives to stolen items.
After killing robot you can bring Jason back to shop, or let him free for money (Smart Ass 10 - he'll give you $500).

Ma Brown– She wants you to get her a permit to open a restaurant from officer Lam. He "ll agree, if you use Smart Ass 8 and pay $100. Ma" ll give you 15 9mm ammunation.

Lam– Officer Lam. You can talk with him about problems of Ma Brown an Billy from Griffith Park.

Matthias– TV with leader of Children of the New Citadel on the screen. He "ll propose you to join him. Team needs to kill all main characters (and guards and some of civilians) in all main California regions - Rodia, Angelorium, Hollywood and Griffith Observatory.

Schwag's– Local restaurants. Inside you "ll be able to buy some medicines.
Here you'll find Flo, Swifty and Shwagg. In Schwagg's safe you can find an evidence for that in Hollywood is slavery. Give it to Flo, and she'll be a new owner of restaurant.

Swifty's hideout– Descent into sewers, where Swifty keeps his talents. You "ll be attacked when you get there. Every cell has a trap. In one cell there are evidence that in Hollywood is slavery. Those you can bring to Veronica in HSP.

Raji– He wants you to find Jossie - shes in sewers under Hollywood. Descent to sewers in HSP and Hotel California. When you bring Jossie you"ll be rewarded with bok +1 to Lockpicking.
You won't get this quest in first conversation. Try to talk to him also later.

Johnny Maloney– He wants you to kill the beasts in the graveyard. After that he "ll give you 20 pieces of ammo 12ga. Also he" ll take from you Menu of Pie House from toaster in Los Feliz giving in return precious shovel.

Beasts– Few Toads and Bloodbeasts. Kill those for Maloney.

Ratboy- He "ll show you a direction and answear for question about city if you buy anything from him.

Hotel California- Here there "s a descent to Hollywood sewers. To get inside you" ll have to kill 3 guards in entrance and 2 in the hall. Second descent is in HSP.

Manny Wong's photos- There "re in safe. You can give them to Wong for $ 300. If you" re helping Veronica, he "ll promise to vote for her after you give him those photos.

Toaster- Inside there's a Walk of Fame Star which you can use to fill a gap in wall at Rodia's entrance.

Mary– She wants you to help her and her friends attacked by mutated pigs. If you do this you"ll meet her later at HSP where she"ll give you some ammo.

Funeral– Funeral about you heard from Mary, and people who were attacked by mutants.

Flo– Here you "ll find Flo from Szwag" s bar, if you agreed this with her.

Statue– +1 skill point.

Alex Falk- He will show you location of Seal Beach / New Citadel if you "ll past his test.

Passage to Bastion– Secret passage to Griffith Observatory. You have to blow rocks to clean entrance.

Introduction.

On the page you will find a complete walkthrough of the game Wasteland 2. The guide is supported by screenshots and comments by the author. Wasteland 2 walkthrough completed 100% to the best final ending.

Attention!

In the client with localization from BUKI, critical errors were found in the dialogs. Simply put, replicas and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this section.

Detailed walkthrough of the game Wasteland 2. Part 1.

Walkthrough Wasteland 2 begins with a briefing by General Vargas. Listen to him fully and ask about all the subtleties of the task. At once take a shovel at the graves and along the way we drip embankments, any useful junk can get there. After marking the quest on the map, go up and to the left, further down and talk to Angela. She'll want to help with the search for the missing boy and the mission with the relays and the tower. I took her to the team.

Walk until the map and get to the destination - "radio tower". Along the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, extra. missions. Entering the location, we stomp right and carefully peer into the bushes to the left of the mountains, the badge of the deceased will be lying around in the water of them. After, following the footsteps, we go higher and going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you have to disable the alarm and break open the door. If such skills are absent, then in any case you will have to go to the breach. After the battle, by the way, with the help of a computer engineer, you can set up a tower signal and get something like Morse code in response. On the map, in addition to the plot campaign, there is one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right in the street. Don't forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and scraps of a diary. Now we leave and stomp to the south. On the way, the chief will contact us and give us two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice to which rush first. I drove my company first to "SH-center".

Having entered the location of the SH center, go straight and you can run around the neighborhood in search of mutant beetles and other living creatures. In the center, you can cut down the fence and open the box. To the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside the safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with a scientist and cutting down the plants, we go inside. First, we undermine the pulsating contraption to the left of the passage from a distance, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center by 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get the task of saving the complex. As well as a task to search for fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will unlock. We go to the right and if skills allow, then we hack the doors from above, and then from below. After meeting the scientist, in the first door on the right, you can join the lady to the team and she will also cope with the code lock. We stomp further.

On the way, four people from the laboratory will be caught in an ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak with the man, then we head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, not to the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray gun, further, behind the locked door, there are more nyshtyachki. If you have the skills to break locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the sprayer to the doctor, and she will cure the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you need a good burglar. After, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Finally, you must come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill, where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

To the right of the location there is also a settlement and a couple of houses. There you can also take the task of repairing the well, if there is a skilled technician, then we repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, then you can go around through everything, too, the settlement on the left. There is a tap there, and if there is an intelligent hacker, then the container from the entrance to the cave can be removed and the prison can be entered from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a crate at the back, so I slipped through the place very easily. After leaving the street, take a position from above on the ledge and extinguish the guards from above. Nothing difficult either. When finished, knock the enemies out of position on the uphill and exit to the farms.

On the farm, if you pass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. You can do this quietly or by shooting. If you want to be quiet, then break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area from a minefield and two turrets.

There is no way to get through here yet, a step behind the stones and the whole group is mashed. Let's chat with a key character named Red, on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken or hacked, the tunnel will lead to a merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you don’t feel sorry for the cartridges and first-aid kits, go ahead. (Sniper, turrets don't reach, use that).

In conversation, you will learn that you need to visit the convict in the rangers' stronghold. Upon arrival, go to the main gate. Inside, we run around all the merchants and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help in finding a suit. Now you can go to his stash (it's in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733". The criminal was released, as promised. After that, I scrambled through the infected stations, on a mission from Sue. Unfortunately, I could not complete it, because. one medicine was not enough. Earlier, I wrote later so that you do not spend the medicine, if you obey, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed the weak mobs and collected the goodies. At the same time, I recommend looking beyond the border with radiation, sometimes there are caches where you can find good weapons, armor and ammunition. Without a suit, of course, it is better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I also went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, we clean the loca and leave

It is also worth finding people in the center behind the truck and taking a task from them to clean up the building opposite. You can go there through the front entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After that, you can go to the merchants, which are located in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, then she will give you a "big berta" machine gun, though under the caliber 7.62.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots to ourselves, while leaving part of the group on the hill to the left, there is still a statue. After killing everyone, move on, not aggro a group of monsters in the center, but carefully, along the wall, we exit to the hangar. We grope for the entrance and prepare for battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you do, then you do not need to fight next to the generator and computers that are in the corner. You can sneak to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take on the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We don’t tire him with conversations, he won’t say anything anyway. Just at this moment, go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and try not to hit the tied girl in battle.

For those who do not want to bother and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss's neck and go to the tower across the yard. I preferred the bloodless option.

We scout the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give the beer to the soldier at the table. He will talk and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person at the cells with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the yard.

At the checkpoint, take all bags of zeolite (3 pcs.). There are two more in the safe, but you will need a good lockpicking skill here. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the loca. If you want to help the prostitutes win back the place, then break the door panel with brute force and kill the guards in the yard. After, prostitutes will run in and you will be able to hand over the task to the leader in the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the chief. When you go out into the wasteland, you will receive a signal about the attack of a giant synth. The fight with him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. After killing everyone, we go to the Seal Beach. The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean out your backpacks. Nothing else is useful to you, merge all white objects and unnecessary trash.

At the point we speak with the merchant and do not recommend him to go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second one really wants to help. We don’t torture our heads, Johnny will help, the second one needs to be shot. We follow Johnny and when he falls down, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you stumble, get ready for a solid fight. A tank, two shooters and melee warriors from the heels will be placed against. You won’t be able to sit out, the enemy will take up defense, and the tank’s cannon, every three moves, will strike very painfully. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on equipment and skills. If the energy weapon is well pumped, then the synths will die quickly. For example, I was able to get almost everyone with a sniper and headshots. No one was worried about damage in 480. The tank was overwhelmed by numbers.

Before leaving the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can dump without a fight. the helicopter standing behind has an active icon for leaving the location, but I still killed the enemies. And, by the way, not in vain, the chief had a good set of protection and weapons, which cost 2k scrap in the store.

Arriving at the battlefield last time bargain with sellers, stock up on everything you need as much as possible and storm the citadel.

In the first couple of fights, it will be possible to retreat and bribe, entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. Boss ahead. Send the doctor from the SH center forward, and without a weapon, if she is still on your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, better even a hill. Carry on a dialogue with Matvey, and when "AI Kochis" moves into him, choose your fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to prevent mixing. The enemy must keep his distance. You need to beat off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, a countdown will begin and when it reaches 100%, humanity will be destroyed. Drop everything, there is no time for a search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out into the flight room. There will be a turntable and our former partner. We speak with her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare the burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the game Wasteland 2 is completed. The main thing is that mankind has been saved from the threat of complete annihilation. Next, a debriefing will take place, where you will be shown the results of your walk. Enjoy.

When we figure it out in Arizona, we go by helicopter to California to Los Angeles. The helicopter will crash and we will end up in Santa Fe Springs.

note to the map

  1. Entrance to the location
  2. Dave is a surviving ranger surrounded by dogs. He can be cured, but that won't help if he's been bitten on the leg and the infection has gotten inside. He will ask you to find Woodson
  3. Locked inside Lieutenant Woodson, destroy the dogs and he will open the door. Now, to get a new level and skills, we report to him. He will also ask you to patch up the holes that the dogs go through. After you cope, return to this place and talk to the dying Dave, he will give further tasks for the group. Talk to Woodson again, he will ask you to bring him cat litter to create powerful radioactive suits
  4. A camouflage bag is suspended from a crane, you can knock it down by shooting at it. In it I found a good Sabra Mari sniper rifle.
  5. Lumber, useful for patching holes from dogs
  6. Places where you need to patch holes in the wall
  7. Tear Open Toaster No Special Things
  8. Exit to Los Angeles. The key will be given by Woodson when we patch up the holes in the wall.
  9. Container can be opened with dynamite

Talk to Dave Carson and then find Woodson. They will ask you to patch holes in the fence so that wild dogs cannot get into the base. After that, Woodson will give the key to the exit to the wasteland. Going out into the wasteland We will have a Hollywood marker on the map, but you can’t get to it, because there is a lot of radiation around. And other points can be found only by examining the map.

Cerritos

Woodson will transmit radio signals to us, in one of them Cerritos will ask for help.

Note. to the map

  1. Entrance to the wasteland
  2. Old woman, go ahead and destroy the synths, then the cows will be free. When the cows are free talk to her she will give a book +1 skill
  3. The corpse of a man in his hands is clamped with an assault rifle "Sweetness"
  4. Type 12 brother is a legitimate Matthew collector. Just destroy them and take the cows.

Los Alamitos

note to the map

  1. Exit to the wasteland
  2. A dog named Jake, use the trainer's skill to take him to the Firehawk.
  3. toaster inside Video cassette with the series "Sanford and Son". You can give it to an old merchant in Long Beach, for it he will give a book +1 gunsmith
  4. cat litter
  5. Probst is crazy
  6. Take the dog named Luke to the Hawk
  7. Dekar the Firehawk use surgery to get him back on his feet. He will ask you to find the dogs. You can also give him a dog whistle, which is located in a toaster in Long Beach.

Long Beach

note to the map

  1. Old merchant give him Video cassette with the series "Sanford and Son" You can also pay him, he will show Seal Beach on the map. Although it is better not to do this, you can ask about him for free further on this map.
  2. The children of the Citadel will ask you to deal with the robots and tell you where Seal Beach is. If you tell them that you are rangers, they will attack you and the quest with them will be lost. Destroy the robots at point 4 and get scrap from them. After that, they can be destroyed if you want experience.
  3. Meson cannon robots
  4. cat litter
  5. The toaster is inside a dog whistle, give it to the Firehawk in Los Alamitos.

Baldwin Mountains

note to the map

  1. Entrance to the location
  2. Roger Lee. Destroy the fake rangers. Explain to him that there were fake rangers at the entrance. The captain of the proofreaders will appear and say that he will put in a good word for us in the Temple of Angels. He will also give us a book + 1 badass. Roger Lee will then tell you about the safe at the location.
  3. toaster inside Bus schedule 761 route.
  4. Safe, inside cat litter.

note to the map

  1. Pastor Jinto, he wants to shoot the villagers. You can use well-pumped conversational skills on it. But using ass-licking, he demanded to shoot one of the villages, in general, I put it down. Take the quest item on the pastor's corpse zeolite bag.
  2. Energy weapon death ray may be given randomly
  3. Power armor can be given randomly
  4. Toaster Necklace

Playa del Rey

  1. In this place we will see that there was a massacre and we were late
  2. On the wall is the star of the rangers
  3. Place of another battle
  4. The proofreaders think you attacked this place. You can destroy them, or you can go to Baldwin to prove your innocence and come here
  5. cat litter
  6. Toaster Gloves can be given to Ethan White in the Temple of Angels.
  7. Broken GPS devices in Dariwin could be found on display. Insert it into it, a mark will appear on the map mysterious temple behind the radiation.