Reader learn to read. Development of higher mental functions

"Reader. Let's learn to read!" - a unique application that has no analogues on the market. This is not a game, but a learning system. We don't teach children the alphabet - we teach them to read! "Reader" is designed for a wide audience of children from 1 to 7 years old. With this application, a child can learn to read from scratch, even if he does not yet know the letters. Are you familiar with the situation “we know all the letters, but can’t read it at all”? This seems surprising to some, but, in fact, there is an abyss between knowledge of the alphabet and reading skills. And “Reader” will help your baby overcome this gap! When developing the application, we took into account methodological ideas Zaitsev, Doman, as well as our own many years of experience in teaching reading. The reader includes 10 levels, of which the first 4 are work with syllables and individual letters, and the next 6 are devoted to the word. The levels are built on the principle of increasing difficulty. If at the first we only present the child with syllables and individual letters, then at the last he independently puts words together from letters, focusing solely on his phonetic hearing. The remaining levels sequentially, step by step, lead the child to achieve the main goal - reading words fluently. 1. The multi-level material organization system is unique and has no analogues on the market. None of the existing educational applications contain so many intermediate steps needed to learn to read. If other products can only be used as an aid, additional material when teaching reading, then “Reader” is a teaching system that can directly teach a child to read. 2. We involve the child in an interactive learning process, offer him tasks and constantly give feedback, consistently teach him to cope with tasks at different levels of complexity. 3. Owning effective methods learning to read, we do not make the mistakes inherent in many applications. After all, what do you get if you add [um] and [a], for example? Obviously [ema]! What if you add up two cars and two watermelons? Just imagine: it will turn out to be a mother! Extravagant, isn't it? But this is the twisted path that many educational games take. Most often, the letters in them are voiced not by the sound that the letter stands for (m - [m]), but by its alphabetical name (m - [em]). The sounds are visually attached not so much to the graphic image of the letter as to the image of the word that begins with this letter. So it turns out that you need to add not the sound [m] with the sound [a], but a car with a watermelon. And how, after doing this procedure twice, do you get the word “mother”? The child doesn't understand. With every right, he doesn’t understand! Unlike many, "Chitaika" does not confuse children - "Chitaika" teaches them to read! 4. Vivid design will attract baby's attention. And at the same time, all training screens are extremely laconic. They do not contain unnecessary elements that could distract from educational process, or even confuse the baby. 5. We do not teach children the actual alphabet, i.e. alphabetical order and letter names. After all, this knowledge is a “thing in itself.” They are only needed in case someone asks you to tell them the alphabet. Or in order to correctly pronounce a phrase like “This is the letter [en].” Well, at most, in order to find the right word in a paper catalog or dictionary (which your baby, at least, is unlikely to bother with in the near future). But in order to read, you don’t actually need knowledge of the alphabet at all. Concentrating on main task- teach a child to read - we are not distracted by details that do not lead to achieving the goal, but only distract the child’s attention. We work for results! 6. To make it more interesting for the child, educational tasks are interspersed with colorful mini-games. 7. The Reader contains comments for parents. From them you can find out exactly what the purpose of each of the training levels is, as well as how best to organize your child’s work with our application.

Of course, it will not replace learning to read with your participation! But at the same time, the device is capable of unloading the mother and the first simple words.

Download mobile applications for teaching your child to read from our selection: here is the answer to the question of how to teach your child to read.

Luntik. Let's learn to read!

If your baby loves cartoons about the funny Luntik, then learning to read can also be organized with the help of this character. The application is suitable for children as young as one year old.

The free part is aimed at learning letters and syllables, but you will have to pay for levels with learning words. The method of teaching reading here is consistent. First, the little one gets acquainted with the type of letters, then moves on to syllables, and, finally, to words!

How to teach a child to read? ABC in boxes

Learning to read doesn't have to be boring. The mischievous letters from the boxes are constantly scattering, and the baby’s task is to catch them and put them in their places.

There are two methods of teaching a child to read: by syllables and by letters. Plus fun tasks and cute characters! The application is suitable for children from 3 years old.

Balakayucha Abetka

Perhaps the best plasticine alphabet! The question of how to teach a child to read is no longer relevant? Is your baby already reading on his own? Even in this case, he will be interested in writing familiar words with plasticine letters, which then turn into funny characters. The game costs 50 hryvnia. If you don’t want to download for money, just watch this funny video with the plasticine alphabet:

Mishenyatkova abetka

The best method of teaching reading is a game! This is the principle that underlies the application.

the site helps you to install any apps/games available on Google Play Store. You can download apps/games to PC desktop with Windows 7,8,10 OS, Mac OS, Chrome OS or even Ubuntu OS.. Type name of your desired app (or Google Play store URL of the app) in search box and follow instruction steps to download apk files.

Steps to download Android apps/games for phone

To download and install applications or games from our website to your smartphone:
1. Accept softwares installed from external sources (Settings -> Apps -> Unknown sources selected area)
2. Download the apk file of the application you need (for example: READER. Let's learn to read!) and save to your phone
3. Open the downloaded apk file and install
"Reader. Let's learn to read!" - a unique application that has no analogues on the market. This is not a game, but a learning system. We don't teach children the alphabet - we teach them to read!

"Reader" is designed for a wide audience of children from 1 to 7 years old. With this application, a child can learn to read from scratch, even if he does not yet know the letters. Are you familiar with the situation “we know all the letters, but can’t read it at all”? This seems surprising to some, but, in fact, there is an abyss between knowledge of the alphabet and reading skills. And “Reader” will help your baby overcome this gap!

In developing the application, we took into account the methodological ideas of Zaitsev, Doman, as well as our own many years of experience in teaching reading.

The reader includes 10 levels, of which the first 4 are work with syllables and individual letters, and the next 6 are devoted to the word.

The levels are built on the principle of increasing difficulty. If at the first we only present the child with syllables and individual letters, then at the last he independently puts words together from letters, focusing solely on his phonetic hearing. The remaining levels sequentially, step by step, lead the child to achieve the main goal - reading words fluently.

1. The multi-level material organization system is unique and has no analogues on the market. None of the existing educational applications contain so many intermediate steps needed to learn to read. If other products can only be used as a help, additional material when teaching reading, then “Reader” is a teaching system that can directly teach a child to read.

2. We involve the child in an interactive learning process, offer him tasks and constantly give feedback, consistently teach him to cope with tasks at different levels of complexity.

3. Having effective methods of teaching reading, we do not make mistakes inherent in many applications. After all, what do you get if you add [um] and [a], for example? Obviously [ema]! What if you add up two cars and two watermelons? Just imagine: it will turn out to be a mother! Extravagant, isn't it? But this is the twisted path that many educational games take. Most often, the letters in them are voiced not by the sound that the letter stands for (m - [m]), but by its alphabetical name (m - [em]). The sounds are visually attached not so much to the graphic image of the letter as to the image of the word that begins with this letter. So it turns out that you need to add not the sound [m] with the sound [a], but a car with a watermelon. And how, after doing this procedure twice, do you get the word “mother”? The child doesn't understand. With every right, he doesn’t understand! Unlike many, "Chitaika" does not confuse children - "Chitaika" teaches them to read!

4. Vivid design will attract baby's attention. And at the same time, all training screens are extremely laconic. They do not contain unnecessary elements that could distract from the learning process or even confuse the child.

5. We do not teach children the alphabet itself, that is, the alphabetical order and names of letters. After all, this knowledge is a “thing in itself.” They are only needed in case someone asks you to tell them the alphabet. Or in order to correctly pronounce a phrase like “This is the letter [en].” Well, at most, in order to find the right word in a paper catalog or dictionary (which your baby, at least, is unlikely to bother with in the near future). But in order to read, you don’t actually need knowledge of the alphabet at all. By concentrating on the main task - teaching a child to read - we are not distracted by details that do not lead to achieving the goal, but only distract the child’s attention. We work for results!

6. To make it more interesting for the child, educational tasks are interspersed with colorful mini-games.

7. The Reader contains comments for parents. From them you can find out exactly what the purpose of each of the training levels is, as well as how best to organize your work.